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020 _a9781493909681
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024 7 _a10.1007/978-1-4939-0968-1
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072 7 _aMQV
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072 7 _aMED073000
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072 7 _aMQV
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082 0 4 _a617.03
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245 1 0 _aVirtual Reality for Physical and Motor Rehabilitation
_h[electronic resource] /
_cedited by Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin.
250 _a1st ed. 2014.
264 1 _aNew York, NY :
_bSpringer New York :
_bImprint: Springer,
_c2014.
300 _aIX, 232 p. 50 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aVirtual Reality Technologies for Health and Clinical Applications,
_x2199-4684
505 0 _aVolume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in  patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments.
520 _a While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities.  A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists.
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650 0 _aNeuropsychology.
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650 0 _aHealth psychology.
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650 1 4 _aRehabilitation.
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650 2 4 _aNeuropsychology.
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650 2 4 _aPhysiotherapy.
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700 1 _aWeiss, Patrice L. (Tamar).
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700 1 _aKeshner, Emily A.
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700 1 _aLevin, Mindy F.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aVirtual Reality Technologies for Health and Clinical Applications,
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856 4 0 _uhttps://doi.org/10.1007/978-1-4939-0968-1
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